仅仅针对主列矩阵,需要充分的理解矩阵的构建,可参考 Unity 和 cocos 源码 Vector3 translate; translate.x = matrix[12]; translate.y = matrix[13]; translate.z = matrix[14]; Vector3 forward; forward.x = matrix[8]; forward.y = matrix[9]; forward.z = matrix[10]; Vector3 upwards; upwards.x = matrix[4]; upwards.y = matrix[5]; upwards.z = matrix[6]; return Quaternion.LookRotation(forward, upwards); Vector3 scale; scale.x = new Vector4(matrix[0], matrix[1], matrix[2], matrix[3]).magnitude; scale.y = new Vector4(matrix[4], matrix[5], matrix[6], matrix[7]).magnitude; scale.z = new Vector4(matrix[8], matrix[9], matrix[10], matrix[11]).magnitude; Previous 在unity中使用 face++ SDK Next Win Unix 跨平台进程锁 FEATURED TAGS Unity FRIENDS